Copyright: ©1997 Kaos Kontrol. All rights reserved.


Contents

Copyrights and Trademarks

Information in this document is subject to change without notice. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of Kaos Kontrol. Kaos Kontrol may have patents or pending patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. The furnishing of this document does not give you the license to these patents, trademarks, copyrights, or other intellectual property except as expressly provided in any written license agreement from Kaos Kontrol.

©1997 Kaos Kontrol. All rights reserved.

Kaos Kontrol and Genocide are either registered trademarks or trademarks of Kaos Kontrol in the United States and/or other countries.

Microsoft, DirectX, Windows, and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

Other product and company names herein may be the trademarks of their respective owners.


Installation
Windows95™ Installation

1. Insert the CD into your CD-ROM drive;

2. Windows95™ will automatically start the installation program.

3. Follow the on-screen instructions.

4. To start Genocide™, select Genocide from the folder in which you installed the game.

NOTE: If the installation program does not start automatically, press START, then select

RUN, then BROWSE and select Genocide.exe from the CD-ROM drive. Press OK.

(If you are trying to install the demo or trial version, the filename may be different)

If you do not have DirectX 5.0 or later installed on your machine,

Genocide™ will not run. The latest version of DirectX is included on the Genocide CD.

If you have obtained the Demo Version of Genocide™ and do not have DirectX 5 installed on your machine,

you can download it free of charge from Microsoft ( http://www.microsoft.com\directx).


Working with the Object Layer

The Object Layer is the layer where you define all of the objects(sprites) used in your level.

To create your Object Layer, first select this layer from the Options menu. If you want to add new objects to the layer,

turn the Layer Window ON by selecting this option from the Window menu. Select the type of object you want by

left clicking on its icon, then place the object on the map.

You can Cut objects in this layer just like in the Foreground Layer, but you cannot Copy or Paste lights from the clipboard.

Other features available in the lighting and object layers:

Automatic Selection: The object/light located closest to the cursor is highlighted automatically;

Pressing the spacebar picks up the highlighted object/light. You can then place it somewhere else or discard it;

Pressing the right mouse button on the highlighted object will bring up a sub menu with the object attributes.

You can now adjust the object attributes, for example if the object is light-sourced, the object's health, armor, etc.

Refer to the tech.doc for more information on object attributes.

To get rid of the current object/light, press esc.


Controls

Movement

Use the cursor keys to control your characters' movement;

Targeting

Use the mouse to position the targeting cross hairs.

Objects

There are a few types of objects:

Switches:	Change these by pressing down;

Lifts/Platforms: Press up or down to make these move; some lifts or platforms only move in one direction;

Removable objects: They can be weapons, ammo, medikits, etc. Pick up these objects by walking over them.

If you cannot pick up an object, it means you already have the maximum allowed amount of it;

Destroyable objects: They can be barrels, cases, crumbled walls, etc. Shoot at these objects to destroy them;

Destroyable walls may reveal secret areas or shortcuts.


Options

You can access the game options anytime during the gameplay by pressing ESC.

Single Player: Starts, loads, or saves a single player game;

MultiPlayer: Starts, loads or sets up a multiplayer game;

Options: Allows you to set the game options, such as customize controls, sound volume and start the built-in Editor;

Help/Ordering: Displays game playing help and information on ordering the Full Version;

Quit: Quits back to  Windows95™.

Special Function Keys

ESC	: brings up the game menu.

F1	: brings up the status panel.

F5	: saves a single screenshot as scrnshot.pcx

F6	: saves a series of screenshots as shot0001.pcx, shot0002.pcx etc.

TAB	: brings down the game console.

The status panel allows you to access your game stats, such as the level name, current

mission description, health, armor, ammo and mission time status.

Use F1 to display a description of all the enemy characters detected in the current level.

The console allows you to enter commands recognized by the console to further customize the game:

(More commands may be available. Some commands may not be available in the demo version.)

editor	: starts the build-in editor.

quit	: quits the editor.

list=x	: lists all of the available console commands starting with given character.

listmodes	: lists the available video modes (resolution and bit depths).

setmode=xxx,hhh,b	: sets the given video mode. For example: setmode=320,200,8.

godmode	: toggles god mode on or off.

give health	: gives full health

give ammo x	: gives full ammo for selected weapon.

give armor	: gives full armor

reset	: resets all game settings to default

weapons	: gives all weapons.

restart	: restarts current level.

level=x	: sets difficulty level (1-4).

level	: shows difficulty level (1-4).

loadwad=xx	: loads .wad/level file.

savewad=xx	: saves the current game as a .wad/level file (1-99).

savegame=xx	: saves the current game as a .sav file (1-10).

fps	: show current frame rate in frames per second.

setgamma=xx	: sets gamma (1-100).

setsound=xx	: sets sound volume level.

setmusic=xx	: sets music volume level.

invisible	: toggles player invisibilty to enemy characters on or off.

autolighting	: toggles autolighting on or off.

lighting	: toggles lighting on or off.

playdemo=filename: plays demo from disk.

demo=filename	: starts recording demo to disk.

version	: displays build version information


Difficulty Level

There are four difficulty levels in Genocide™. Easy, Medium, Hard and Genocide.

You can select the difficulty level when starting a new Single Player or MultiPlayer game.

When you start a new game, you can select the difficulty level you will be playing at by

using one of four lifts :

Easy: 	This is for beginners;

Medium: 	This is for most players;

Hard: 	This is for advanced players;

Genocide:This difficulty level is hidden. Do not attempt this level unless you can take

the consequences.


Gamma Correction

To play Genocide™ as it was designed, you must set your monitor's brightness when first starting Genocide™. You can later adjust the brightness through the brightness option of the in-game menu.


Goal of Genocide
Goal of Genocide™

The year is 2048. Twelve years after being convicted and tortured for murder, biodroid ex-marine captain

Nile escapes from a maximum security prison planet into the prohibited zone, host to some of the

most violent pirates of the universe. Once again, mankind is pitted against its most deadly enemy.

The perfect fighting machine now has only one mission: mankind's extinction.

Genocide™ has one basic goal: Annihilate everyone and complete all your assigned missions.


Weapons

There are four types of weapons available in Genocide™.

Pulse Rifle

Effective long range weapon; slow firing rate.

Nail Gun

Eight barreled, high firing rate; limited maximum effective range and projectile impact power.

MiniGun

High velocity multi barreled gun, high firing rate; limited maximum effective range.

Rocket Launcher

Maximum projectile impact; lower accuracy projectiles; very low firing rate.

Use the hot keys 1-5 to cycle through the available weapons; if you have not picked up a weapon, you will not be able to use it.

NOTE: When you run out of ammunition when using a weapon, Genocide™ automatically switches to the next available weapon. However, Genocide™ will always switch to a lower weapon, and never to the rocket launcher, because a close exploding stray rocket may kill you.


Ammunition
Ammo

The four types of weapons use three types of ammunition. You can pick up ammunition by walking over it. If you are unable to pick up a particular type of ammunition, you already have the maximum allowable amount of that ammunition.

Shells: For the default gun, and the minigun. Each box holds 50 shells, a small box holds 25.

Nails: For the nailgun. Each box holds 100 nails, a small box holds 50.

Rockets: For the rocket launcher. Each box holds 25 rockets, a small box holds 10.


Items

Armour:	Increases your body armour;

Health: 	Each box restores your health by 25%. A large box restores health by 50%;


Environment

Several factors in your environment can affect your health or hinder your progress:

Explosions: All weapon fire creates explosions which will affect you if you are too close;

Lava: 	Lava delivers a lot of damage very quickly, so don't hang around;

Traps: 	There are a wide variety of traps in Genocide™, however although they cannot always be avoided,

           	traps will never kill you instantly;

Secrets:	Some areas are hidden, or secret areas. Finding them may reward you with more ammo or weapons,

but may also unleash enemies.Secret areas are always recognizable by a different texture, or damage

indicating that the section can be destroyed.


Microsoft DirectX. A set of multimedia audio and video drivers that allows high performance game applications on the

Microsoft Windows® operating system.

Microsoft developed DirectX because it wanted the performance of applications running in the Microsoft Windows® operating

system to rival or exceed the performance of applications running in the MS-DOS® operating system or on game consoles.

You can download the latest version of DirectX free of charge directly from Microsoft ( http://www.microsoft.com/directx )


Can I run Genocide directly from CD Rom?
Q: Can I run Genocide ™ directly from CD ROM?

No. The files required by Genocide™ to run are stored on the CD in compressed form. You must therefore

use the Installation program to install Genocide™ on your hard disk.


What is Autorun and how do I use it?
Q: What is AutoRun and how do I use it?

Autorun is a feature of Windows95™ which automatically runs a program from a CD once it is inserted in the CD Drive.

Genocide™ will automatically run the startup program, which will give you the choice of playing Genocide™,

Installing Genocide™ or get a Sneak Preview of the game. If you access the CD from DOS mode, Autorun will not be active.


Starting Genocide
Q: Genocide™ stops with an error message when started. What's wrong?

Genocide™ is especially designed for Windows95™. Genocide™ will not run successfully from within an

an earlier version of Windows™.

Q: Genocide™ stops with missing DDRAW.DLL, DINPUT.DLL or similar error message when started.

What's wrong?

Genocide™ is a DirectX application. These error messages indicate that DirectX is either not installed on

your machine, or not completely installed. You must obtain and run the DirectX 5 (or later) installation

program before running Genocide™. If you purchased the Full Version of Genocide™, you will find the

DirectX installation program on your Genocide™ CD-ROM. If you downloaded the Demo or Full Version,

you can obtain the latest version of DirectX from Microsoft at: http://www.microsoft.com/directx.


Error Messages
Q: Genocide™ stops with an error message during play. What's wrong?

First, make sure you are running the latest version of Genocide™. You can check the version of Genocide™

from the in-game menu Help screen ( press ESC during play and select Help/Ordering ).

You can check the latest version of Genocide™ available on our web site at http://www.kaoskontrol.com

If you are running an older version of Genocide™, you may download updates/patches from our web site.

Refer to the version of Genocide™ you are running to obtain the correct patch.

If Genocide™ stops with an error message after starting successfully, please note down the error message,

the circumstances under which the error occurred, the version number of Genocide™ you are running,

and contact technical assistance by e-mail at:

support@kaoskontrol.com

If possible, please add the following information to your bug-report:

Computer Make & Model.

Version of DirectX you have installed on your machine, i.e. Version 5.

Amount of RAM in your machine in MB, i.e. 32 MB.

Model of the Sound Card in your machine, i.e. SoundBlaster 64.

Model of the Graphics Card/3D Graphics Card  in your machine, i.e. Monster3D.


A small program usually available from the manufacturer's web site.

You can run a patch to update your program to a newer version.

You can check the availability of patches on http://www.kaoskontrol.com


Enemy Characters

Grunt

Foot soldier equipped with short-range grenade launcher. They are numerous and

have a great attack speed but no armor. Armor: light.

Mutated Grunt (Full Version Only)

A battle-scarred grunt with metal weaponry attachments. They are very slow but have

a large shooting range. Armor: medium.

Barrager

Double barreled Death from the air. Relentlessly tracks you down anywhere. Armor: medium.

Chainsaw Guard (Full Version Only)

Advanced guard equipped with dual chainsaws. Fast and extremely deadly at close combat,

these guys spell instant death. Armor: light.

Hammer (Full Version Only)

An experimental soldier equipped with a heavy sledge hammer. This gives them the

disadvantage of slow speed and a short attack range, but do not let these guys get close!

Armor: heavy.

Demon (Full Version Only)

Outfitted with a triple rocket launcher for a right arm. Cyborg lower half body allows it to fly.

The Demon is Self Healing and cannot be killed.

Armor: N/A.


Sound Trouble
Q: I experience trouble with sound/music while running the program. What's wrong?

Genocide™ uses the sound settings that are active in Windows95. If you cannot hear any of the sound effects, check that

you haven't muted the sound in Windows, and that you have set the sound/music volume in the Genocide™ in-game menu

sufficiently high. Check that you have installed all of the DirectX sound components on your machine.


Playing Guide
Genocide™ Playing Guide

This section describes the Genocide™ Playing Guide.


Game performance
Q: How do I maximize game performance?

First, make sure that your computer meets the minimum requirements:

Windows95™ operating system; 16 Megabytes of RAM; 25 Megabytes of hard disk space; Dual Speed CD ROM drive;

Mouse; Pentium P90.

The recommended technical requirements are:

Windows95™ operating system; 16 Megabytes of RAM; 50 Megabytes of hard disk space; Quad Speed CD ROM drive;

Mouse; Pentium P133+ MHz; Microsoft Windows95™ compatible sound system.

If your computer meets the minimum specifications, but you find that Genocide™ runs too slowly,

disable some of the more advanced options in the game, or choose a lower screen resolution.

Install the latest Microsoft DirectX drivers on your machine. You must have installed DirectX 5 or later.


Troubleshooting
Genocide™ Troubleshooting

This section describes the Genocide™ Troubleshooting.


Starting the Genocide Editor
Starting the Genocide™ Editor

To start the Genocide™ level editor, choose 'Go To Editor' from the Genocide™ in-game menu. Refer to the Genocide™ editor topic

 instructions on how to use the editor.

Note that you are allowed to distribute any levels made with the editor, if the following applies:

- You created the entire level from scratch; it is illegal to distribute any level supplied with Genocide™,

   even if you used the Editor to alter it;

- You do not charge any money or other kind of payment for it;

Note that you may not distribute any of the levels that come with Genocide™, even if you have changed them.

This applies to the Full Version as well as any Shareware Version of Genocide™.


Genocide Editor
Genocide™ Editor

This section describes the Genocide™ level Editor.


Introduction

The Genocide™ Level Editor allows you to create your own Genocide™ levels, or change existing levels.

The Genocide™ level Editor is simple and intuitive to use, and requires no programming knowledge;

you should however be familiar with the Editor's layout and technical terms. This manual describes

how to use the Editor and the technical elements involved.

Note: Remember that you should back up the supplied levels before you attempt to change them if

you are not familiar with the Editor. Changing the supplied levels wrongly may corrupt the game,

requiring you to reinstall the game.

Note'': The Trial Version Editor of Genocide™ is save-disabled. You must purchase the Full Version

of Genocide™ to save the levels you create.


Editor Basics

Before you start creating your own levels, you should understand the technical elements of the

levels and how the Editor deals with them. A level is basically built up from four layers, which 'lie on top of'

each other. They are called the Background layer, the Foreground layer, the Lighting Layer and the

Objects Layer.

You can modify the individual layers in the Editor. You can add new enemy characters, change the

lighting, or even change the entire level map.


Understanding Layers

The Background layer provides the background used for parallax scrolling; it's the

background you can sometimes see through the Foreground layer.

The Foreground layer is the layer where all the action takes place; it's the layer on which the characters

move, and where all the other objects ( lifts, stairs, etc. ) are located. All of the foreground graphics

consist of cells/tiles, just like the background layer. However, the foreground layer has two different

types of cells/tiles: Open tiles: these tiles do not obstruct the player or any enemy characters; Solid tiles: these

tiles obstruct the player and enemies ( for example, walls or floors ). In addition, each tile can be either

visible or hidden. Visible tiles are the default; invisible tiles can be used to create hidden passages or

bonus areas, and will only become visible when the object blocking your access to them is destroyed.

The Lighting layer provides all the spotlight lighting effects in the game, and the Object layer contains

information on all of the objects in the game, including the enemy characters. The Object layer is also

the layer where you can define 'links' between different objects. There are two different objects: start

objects and end objects. Most objects are end objects, meaning they cannot have any effect on any other

object. Start objects can ( but do not have to ) change the state of another object, which can even be

off-screen. For example, when you define a link between a switch ( a start object ) and a door ( an end

object ), the door will open when you operate the switch. You can easily distinguish between start and end

objects visually: start objects have a red highlight border, while end objects have a green highlight border.

In the Editor, you can only work on one layer at a time. The layer you are currently working on is shown

at the bottom of the screen as the Mode selection. All of the Edit menu items ( Undo, Cut, Copy, Paste )

only apply to the layer you are currently working on, however, all of the File menu items ( New Map,

Open Map, Save Map, Save Map As and Resize Map ) work on the entire level, i.e. selecting Save Map

will save the entire Editor contents, including the Background, Foreground, Lighting and Object Layers.

You can change the layer you are working on by selecting the relevant layer window from the Option menu.

All of the layers are equal in size, and are divided into tiles or cells. Each tile or cell is 48 by 24 pixels in

size. You can specify the desired level size, in tiles or cells, when you start a new level, but a level must

at least 20x20 tiles or cells and must not exceed 200x200 tiles or cells.


Pixel: a term used to denote the smallest visible graphic on the screen.


What can I do with the levels I create?
What can I do with levels I create?

Genocide™ and the Genocide™ Editor are the property of Kaos Kontrol, which means that

any levels you create with the Editor are also the property of Kaos Kontrol. However,

you are allowed to distribute any levels you create from scratch, as long as you do not charge any money

or any other kind of payment for it. Remember this applies only to levels you create from scratch yourself;

you are not allowed to distribute the Genocide™ levels that were supplied with the game, whether you altered them or not.

Note: The Trial Version Editor of Genocide™ is save-disabled. You must purchase the Full Version

of Genocide™ to save the levels you create.


Working with the Foreground Layer

The Foreground Layer is the layer where you define the 'look' of your level. This layer determines where your main character

can and cannot go, what kind of graphic tiles or cells are used, etc.

All of the foreground tiles can have different attributes:

Solid Tiles: These tiles( walls. etc.) will block any character;

Open Tiles: All non-solid tiles are open. These tiles are used to construct corridors, lift shafts, etc.;

Visible Tiles:This is the default for all tiles. These tiles cannot be destroyed, allthough they may show damage when hit;

Hidden Tiles: These tiles cannot be seen and show up as the default tile. Use these tiles to construct hidden sections.

To create your Foreground Layer, first select this layer from the Options menu. If you want to add new graphic tiles to the layer,

turn the Layer Window ON by selecting this option from the Window menu.

You can Cut, Copy and Paste tiles or cells in this layer just like in a paint program. Place the cursor on one of the corners you wish

to select, then left click and select the opposite corner. Left click again to pick up this section (If you have selected the Cut edit option,

the section will be replaced by the default background tiles). The selected section is now ready to be placed anywhere on the map.

To mirror the selection horizontally, press x. To get rid of the current selection, press esc.


Hidden Sections: These areas do not show up during play unless the access to this area has been opened.

To construct a hidden section, first create the section as normal. Decide from which side(s) you want the player

to be able to access this section, then place a destructable object there to form a destructable wall/floor/ceiling.

Right click on all the tiles you want to hide. Note that all objects that are placed on top of hidden tiles are also

hidden. This allows you to fill a hidden section with medical kits, enemy characters, etc.

To access hidden areas, the player must destroy the wall/floor/ceiling that gives access to the area. The

surrounding hidden section will then be exposed, along with any objects/enemy characters located there.


Hidden Tiles:Tiles which appear as default solid tiles. The player cannot see sections constructed from

hidden tiles, nor does the player have access to such an area. To make a tile hidden, right-click the tile

when working in the Foreground Layer.


Working with the Lighting Layer

The Lighting Layer is the layer where you define all of the lighting effects used in your level.

All of the light sources available have different shapes, and are available as normal or strobe lights.

To create your Lighting Layer, first select this layer from the Options menu. If you want to add new light sources to the layer,

turn the Layer Window ON by selecting this option from the Window menu. Select the type of light source you want by

left clicking on its icon, then place the light source on the map.

You can Cut lights in this layer just like in the Foreground Layer, but you cannot Copy or Paste lights from the clipboard.

A number of extra options are available in the Lighting Layer:

Automatic Selection: The lightsource located closest to the cursor is highlighted automatically;

Pressing the spacebar picks up the highlighted lightsource. You can then place it somewhere else or discard it;

Pressing the right mouse button and dragging the mouse at the same time will scale the highlighted lightsource.

To  . To get rid of the current light, press esc.


Map:All of the Layers combined form the map or level. All of the File Menu options apply

to the map as a whole, not to the individual layers.


Ordering

You can buy and download the full version of Genocide directly at:

http://www.kaoskontrol.com

http://www.buydirect.com

NORTH AMERICA

To order the full version of Genocide in North America,

call our ordering center at 1-800-699-6395 (10AM-8PM EST Mon-Sat).

The price for the full version of Genocide (available on PC CDROM

only) is $29.95, plus $5 shipping. Our ordering center accepts Visa,

Mastercard, and Discover Credit Cards. You can also fax or mail your

order using the attached forms. The fax number is (803) 699-5465.

To prepay and order with a check by mail, send your check and the

order form to:

NorthStar Ordering

PO Box 25262

Columbia, SC 29224

   Make checks payable to: NorthStar Solutions

   For more information, go http://www.kaoskontrol.com

INTERNATIONAL ORDERS

Outside North America, you can order the full version of

Genocide by credit card, check, fax or cash order.

To order by phone, call our ordering center at 1-803-699-6395.

The price for the full version of Genocide (available on PC CDROM

only) is $29.95, plus $5 shipping. Our ordering center accepts Visa,

Mastercard, and Discover Credit Cards. You can also fax or mail your

order using the attached forms. The fax number is 1-803-699-5465.

To prepay and order with a check in US Dollars by mail, send your

check and the order form to:

NorthStar Ordering

PO Box 25262

Columbia, SC 29224

   Make checks payable( in US Dollars) to: NorthStar Solutions

Cash orders:

The price for the full version of Genocide (available on PC CDROM

only) is $30, plus $5 shipping. You may order by cash by sending

the amount in your currency. (Bills only - please send cash by

registered mail for your own protection) to:

Kaos Kontrol Europe

51, Blvd. Victor Hugo,

Nice 06000

France

USA:	35 USD  	(includes shipping)

Great Britain:	25 GBP  	(includes shipping)

Germany: 	50 DM   	(includes shipping)

Netherlands:	60 Dfl  	(includes shipping)

France:	200 FFr 	(includes shipping)

Japan:	3000 Y  	(includes shipping)

______________________________________________________________________

 ORDER FORM --  USE THIS FORM TO FAX , MAIL OR EMAIL YOUR ORDER.

NorthStar Software Order Center	Date ______________

PO BOX  25262	Phone: 1-800-699-6395

Columbia SC 29224	Fax: (803) 699-5465

starmail@nstarsolutions.com

Product List and Prices in U.S. Currency:	(check items)

Genocide (CD ROM only)	Code: #2113	$29.95	_____

Shipping & Handling: $5.00 First Product, $2.00 additional	_____

Order total:   $_____

Name: __________________________________________

Form of payment: (check, money order, credit card, or cash payment)

Credit card number:	______________________	Expiration Date:___/___

or:

I enclose check/cash for the amount of: ___________

Mailing address:  	_______________________________________

_______________________________________

_______________________________________

_______________________________________

Phone: __________________ Fax: ________________	Email: ________________

International shipping for prepaid orders are via US or European Mail.

*Prices subject to change


Customizing Genocide
Cutomizing Genocide™

The full version of Genocide™ allows you to customize the program with your own code

or graphics. Certain restrictions apply. Please refer to license.txt for details.

For detailed information on customizing Genocide™, refer to the tech.doc.


Tips and Tricks
Genocide™ Tips and Tricks

This section describes some of the Tips and Tricks you can use while playing Genocide™ or using the Genocide™ Editor:

Kill enemy characters from far away

If the weapon you are using is long range, you do not need to 'see' an enemy character to be able to kill it.

Unless an enemy also has a long range weapon, it is safer to start your attack from far away. Most enemies

can do a lot of damage when in close range combat.

The downside of this strategy is that your shooting will give away your position to other enemies, which may

not have noticed you otherwise.

Use the in-built Editor to your advantage during play

You can use the in-built Editor at any time during play. You can even start the Editor, modify the level and continue play where you

left off! This feature can be especially useful if you want to play-test a level while designing it.

Self-Healing Enemies

Some enemies, like the Demon, are self-healing. This means they will try to run after taking a certain amount of

damage and come back to attack after they have restored their health and armour. You cannot kill these enemies -

you can only give them a good kicking.  Make sure you get out of their way quick.

Trap Enemies

Use the fact that most enemies will try to track you down to your advantage. Most will focus only on you and ignore

other dangers, such as tracking guns. Try to lure enemies into areas with tracking guns, or try to close doors to

seal off access to the section where you are.


Contacting Us

For all updates, latest information and new product releases, check the Kaos Kontrol website at

http://www.kaoskontrol.com

If you wish to receive customer support, please check out the Troubleshooting section first. You may also

be able to get an answer to your question by visiting our Technical Support section at our website. This section is constantly updated and

contains the latest known information.

If you still have a customer support question after taking these steps, please mail our customer support at support@kaoskontrol.com

(We regret that we can only provide additional technical support to registered users. Please include your registration number in your

email when mailing us).

If you have any suggestions, comments or other feedback, please write us at feedback@kaoskontrol.com


Product Information
Genocide ™ Product Information

Machine requirements

·	Windows 95/NT 4.0 or higher

·	IBM PC-compatible with Pentium P90 processor or better

·	16 MB of RAM

·	2x CD-ROM drive

·	Windows 95 compatible sound card (recommended)

·	Mouse

·	DirectX 5 or later.

Multiplayer options

·	2 players: 14.4 KBPS modem or null modem cable

·	2-4 players: IPX Network or TCP/IP (Internet)

Feature list

Genocide is a new action packed Windows95 DirectX game from KaosKontrol.

Featuring tough and violent gameplay and stereo sound, Genocide pits you against

a range of bloody, demonic creatures created using TruLife, delivering the most

disturbingly realistic characters yet seen in a videogame.

In addition, Genocide features an intuitive control method, giving the player complete

360 degree movement freedom; integrated easy-to-use editor allows player to create,

modify and distribute their own levels and more. Full in-game help is available.

Designed for Windows95(tm).

Includes Windows95(tm) compliant installation/uninstallation.

Developed by

KaosKontrol

Genocide, Copyright © Kaos Kontrol, 1997


Does my design affect the game running speed?

The only factors that affect the running speed of the game are the lighting and object counts. If you define

a large amount of lighting effects or a large amount of objects on the same screen, the game may run more

slowly, depending on the computer speed. This effect is however very limited and should not occur in any

normal level design. Keep an eye on the frames per second (fps) counter at the bottom of the screen as an

indication of how well the level should run in the actual game. To turn on the frames per second counter,

bring down the console with TAB and type: fps <Enter>.

Note that by default, Auto Lighting is on, and will automatically turn off lighting when the frame rate drops below 30 frames per second.


Learning the Editor Menus

FILE MENU ( keyboard: ALT + F )

New Map ( keyboard: N )

This option starts a new level map. You will be prompted for the level size ( in tiles or cells ).

Open Map ( keyboard: O )

Loads a level map from disk. A Genocide™ level map filename always has the extension .wad. You cannot

load any other file into the editor.

Save Map ( keyboard: S )

Saves the current level map to disk in the current directory. If you have not previously loaded a map, so

that the current level map has no name, you will be prompted for the filename you wish to use.

Save Map As ( keyboard: A )

Saves the current level map to disk in the directory and with the filename you specify. All level maps will

be saved with the extension .wad.

Resize Map ( keyboard: R )

This options resizes the level map you are currently working on. Note that entering a value smaller than

the current map size will cause tiles or cells to be taken from the right and/or bottom side of the level map;

entering a larger value than the current map size will add tiles or cells to the right and/or bottom side of the

level map. A level map must be at least as big as the visible screen (25 x 25 tiles or cells) and cannot

exceed 250 x 250 tiles or cells.

NOTE: When you resize a level and make the new level smaller than the previous level, you will lose any tiles,

objects and lighting which were in the original level but fall outside the new, smaller level.

Exit ( keyboard: X )

This options exits the Genocide™ Editor. If you have made any changes to the current level, you will be

prompted to save any changes or exit without saving.

EDIT MENU ( keyboard: ALT + E )

Note: All of the Edit Menu items only affect the current layer you are working on, and work on tile or

cell level, not pixel level, only.

Undo ( keyboard: U )

This option undoes the changes you have just made with any of the edit menu items ( Cut, Copy and Paste ).

However, it will not undo any other changes you have made, i.e. you cannot undo a level map resize.

Cut ( keyboard: C )

This option cuts the selected area from the current layer to the clipboard. The affected areas will be left blank. You can 'Paste' any area you have previously cut out. Screen scrolling is disabled while in Cut mode; you cannot Cut any area larger than screen size.

Copy ( keyboard: O )

This option works the same as Cut, only the selected area will be left intact. You can 'Paste' any area you

have previously copied. Screen scrolling is disabled while in Copy mode; you cannot Copy any area larger

than screen size.

Paste ( keyboard: P )

This options pastes the current selection from the clipboard onto the current layer. It has no effect if the

clipboard is empty. If you attempt to paste an area that will extend beyond the level map, the selection will

be automatically clipped. Screen scrolling is enabled during Paste. Note that any pasted images will

remain on the clipboard, until replaced with either Cut or Copy.

OPTIONS MENU ( keyboard: ALT + O )

Toggle Mouse Scroll ( keyboard: M )

This option enables or disables scrolling the screen by using the mouse. To scroll the screen with

the mouse, move the cursor close to the edge of the screen.

If this option is off, use the cursor keys to scroll the screen.

Toggle Object Animation ( keyboard: A )

This option enables or disables the animation of the objects while in the editor.

Toggle Link Display ( keyboard: K )

This option enables or disables the display of links between two objects.

Toggle Bounding Display( keyboard: B )

This option enables or disables Bounding Box display while in the Foreground Layer. This option is useful for

checking which tiles or cells are visible or invisible. Visible tiles are gray coded, while invisible tiles are red.

Toggle Auto Lighting( keyboard: U )

This option enables or disables Auto Lighting. Auto Lighting will automatically turn off lighting whenever the frame rate drops below 30 frames per second. You may want to disable Auto Lighting when you are working on a slow machine and want to view lighting even with slower frame rates.

Toggle Lighting( keyboard: I )

This option enables or disables lighting. You may want to disable lighting when the lighting interferes with the level design. Note that Auto Lighting will have no effect when lighting is turned off.

Foreground Layer ( keyboard: F )

This option makes the foreground layer the active layer.

Lighting Layer ( keyboard: L )

This option makes the lighting layer the active layer.

Object Layer ( keyboard: O )

This option makes the object layer the active layer.

WINDOWS MENU ( keyboard: ALT + W )

Layer Window ( keyboard: L )

This option will enable the display of the current layer window. A check mark will appear next to this

option when the background window display is on. While in foreground mode, click on a tile to select it.

( You will automatically go to 'Paste' mode ). Scroll through the available tiles with the mouse.

After placing a tile or cell, you can change the attribute of the tile to hidden or visible by right-clicking

the tile on the map. While in lighting mode, click on a light type to select it. When you have placed a

light, you can resize it horizontally and vertically by left clicking and dragging the mouse to achieve

different lighting effects. Release the mouse to set the light to its new shape.

While in object mode, click on an object's name to select it. After placing an object, you may create

a link between objects if the object is a start object or end object.

To establish a link between two objects, left click on the first object to highlight it. Then left click on the

second object to establish a link. Note that you can only establish links between start and end objects.

To remove a link, right click on the object.

HELP MENU ( keyboard: ALT + H )

About Genocide… ( keyboard: A )

This option will display copyright and other information about the Genocide™.


Start Object. An object that can be the start of a link. Start objects 'trigger' an end object when

the player performs a given action, like using a switch or approaching a hidden trigger.

Start objects are usually switches (either visible or hidden); end objects can be doors, tracking-

guns, lifts, etc. You can link more than one end object to the same start object, but you cannot

link multiple start objects to the same end object.


End Object. An object that can be the end of a link. End objects can be 'triggered' by a start object

when the player performs a given action, like using a switch or approaching a hidden trigger.

Start objects are usually switches (either visible or hidden); end objects can be doors, tracking-

guns, lifts, etc. You can link more than one end object to the same start object, but you cannot

link multiple start objects to the same end object.


Version: A number describing which version of Genocide™ you are running. To check the

version number, press ESC during the game to bring up the in-game menu, then select

the Help/Ordering option. The Version number will be displayed next to the Genocide™ logo.


Resource Files: Files that contain the graphics, objects, etc. for the .wad level files.

Each .wad level file must be linked to two resource files, called xxxx.pak and xxxx.res.

The .pak file contains all of the graphics used in the game, apart from the parallax

background files and the tile graphics, which are contained in the .res file.

More than one .wad level file can share the same resource files.